PART DRUMS track holds the notes of every difficulty for each pad and the kick, and modifiers that change how those notes are hit:
Drum types
A drums chart is 4-lane, pro or 5-lane, as Drum types describes for a.chart file. A scanner decides the type in the same order, from song.ini and the drums track, with two differences:
- A tom marker, 110, 111 or 112, that covers a note makes the chart pro, where a
.chartfile has a cymbal marker. The note may be of any difficulty, and may be a kick. - A 5-lane green note, 65, 77, 89 or 101, makes it 5-lane, where a
.chartfile hasN 5.
.chart file, with 100 and 101 in place of N 4 and N 5. See Playing one type on another kit.
Edge case: 100 and 101 at one tick in a pro chart. Clone Hero and scan-chart move 101 to a blue tom, and YARG plays both in the green lane, as a green cymbal and a green tom. Recommended: 100 and 101 on different ticks in a pro chart.
Notes
A drum note’s length doesn’t change how it’s played, as in a
.chart file. See Notes.
Double kicks
Note 95 is a kick that a scanner plays only when the player has the double kick modifier enabled, asN 32 is in a .chart file. See Double kicks.
Recommended: double kicks only on Expert, as note 95. Required: 95 and 96 not at one tick.
Edge case: Clone Hero plays 59, 71 and 83 as double kicks on Easy, Medium and Hard, when the double kick modifier is on. YARG’s song list doesn’t count them, and scan-chart reports them as difficultyForbiddenNote.
Modifiers
A drum modifier is a note that changes how the pad notes it covers are hit. It covers the notes of every difficulty that start at or after its note-on and before its note-off, and one of length 0 covers the notes on its tick. Its velocity and channel have no effect.- Required: at least one note under each modifier.
.chart modifier applies only to the notes at its own tick. See Modifiers.
Toms
In a pro chart, a yellow, blue or green note is a cymbal, unless a tom marker covers it. This is the reverse of a.chart file, where a cymbal marker makes a cymbal of a tom.
- Red is always the snare, and 101 is always a tom.
- In a 5-lane chart, tom markers have no effect: each pad is a tom or a cymbal by its lane.
- Required: tom markers of one color don’t overlap.
Accents and ghosts
An accent is a note hit harder than the ones around it, and a ghost is one hit softer. In a.mid file, a pad note’s velocity makes it one, after the text event ENABLE_CHART_DYNAMICS:
ENABLE_CHART_DYNAMICSis a text event,FF 01, in the drums track. It’s writtenENABLE_CHART_DYNAMICS, Recommended, or[ENABLE_CHART_DYNAMICS].- It covers the notes that come after it in the track, on every difficulty. Required: before the track’s first note. Recommended: at tick 0.
- Without it, velocity has no effect.
- Every pad note may be an accent or a ghost, 101 included. Kicks have no accents or ghosts. Recommended: after the event, kicks at a velocity other than 127 and 1.
.chart file, accents and ghosts are markers, N 34 to N 44, and need no event. See Accents and ghosts.
Flams
Note 109 makes every drum note it covers a flam: two hits of the pad in quick succession. It’s the.mid form of N 109, and covers a range instead of one tick. See Flams.
Disco flip
Amix event sets up the drum audio for one difficulty, and its d flag turns on disco flip, as in a .chart file. See Disco flip. In a .mid file it’s a text event in the drums track:
- The difficulty in the text,
0to3, picks the difficulty it applies to. In a.chartfile, the event must also be in that difficulty’s section. - A flip lasts from its tick, notes on it included, until the event that turns it off, or the end of the track.
- Required: a
dflip turned off before adnoflipevent of its difficulty. - Recommended: single spaces between the parts, and no square brackets:
mix 3 drums0d. - Recommended: disco flip events only in 4-lane and pro charts.
_ between the parts, and square brackets around the text.
Deprecated
PART DRUM, an older name for the drums track. WritePART DRUMS. See Instrument tracks.
Ignored
- The
mixflagseasyandeasynokick. Clone Hero, YARG and scan-chart ignore them. ENABLE_CHART_DYNAMICSin another track.- Notes 24 to 51, which Rock Band charts use for animations, and YARG reads.
- Phase Shift SysEx events, which have no meaning in a drums track.
- Other drum tracks, such as
PART DRUMS_2XandPART ELITE_DRUMS. See Instrument tracks.
Invalid forms
A modifier that covers no note
A modifier that covers no note
It changes no note, and a tom marker that covers no note doesn’t make the chart pro. YARG reads the chart as pro. scan-chart’s export writes such a tom marker back, so the chart stays pro there.
Both five_lane_drums and pro_drums set to True
Both five_lane_drums and pro_drums set to True
A scanner reads the chart as 5-lane.
Overlapping tom markers of one color
Overlapping tom markers of one color
A scanner reads a tom, as Clone Hero and scan-chart do. YARG switches a note between cymbal and tom once for each marker over it, so a note under two markers is a cymbal there. scan-chart’s export writes one marker for each tom.
95 and 96 at one tick
95 and 96 at one tick
Clone Hero, YARG and scan-chart keep the longer, or the double kick when they’re the same length. scan-chart’s export writes one of them.
ENABLE_CHART_DYNAMICS after the track's first note
ENABLE_CHART_DYNAMICS after the track's first note
A scanner gives accents and ghosts only to the notes after it in the track, as Clone Hero and scan-chart do. YARG gives them to every note whose note-off comes after it, so a note that starts before the event and ends after it can be an accent there. scan-chart’s export writes the event at tick 0, with velocity 127 or 1 only on the notes that had an accent or ghost.
ENABLE_CHART_DYNAMICS spelled another way
ENABLE_CHART_DYNAMICS spelled another way
A scanner reads only the two standard spellings, in a text event, as Clone Hero and scan-chart do. YARG also reads the event with spaces around it, and in other types of text event.
A mix event spelled another way
A mix event spelled another way
A scanner reads other spellings as Clone Hero does. It reads more than one space or
_ between the parts, and a difficulty with a leading zero. It takes the character after drums as the configuration, whatever it is. After the configuration, it reads dnoflip as no-flip, any other text that starts with d as a flip, and no text as an event that turns the flip off, and it ignores the event otherwise. So [mix 3 drums0d], with two spaces, [mix 03 drums0d], [mix 3 drums6d] and [mix 3 drums0dx] are flips, and [mix 3 drumsd], with no configuration, turns the flip off. YARG reads [mix 3 drums0d], [mix 3 drums 0d] and mix3drums0d as a flip, [mix 3 drums0dx] as turning the flip off, and the others as no mix event. Saving with scan-chart keeps the text as written, and its export writes every mix event it reads as mix <difficulty> drums<configuration><flag>.Two mix events of one difficulty at one tick
Two mix events of one difficulty at one tick
A scanner uses an event that turns the flip off, then
d, then dnoflip, as Clone Hero and scan-chart do, and as in a .chart file. YARG sorts the events at one tick by their text, so it uses dnoflip, then d, then an event that turns the flip off. scan-chart’s export writes one event.A dnoflip while a d flip is on
A dnoflip while a d flip is on
Clone Hero, YARG and scan-chart start no-flip at the
dnoflip. scan-chart reports the pair as discoNoflipDuringFlip. Saving writes an event that turns the flip off on the tick before the dnoflip, unless a red or yellow note, or the d event, is on that tick.