.chart and .mid pages, and the song.ini pages, Metadata and Settings. Follow those too.
A chart that follows these guidelines starts like this:
Files
- Share a finished song as a
.sngfile, which holds the whole folder in one file: see .sng files. SngCli packs song folders into.sngfiles, and can convert their audio to Opus. - Before sharing a song folder, remove the files no game reads, such as alternate album art, charter icons, backups, editor projects and
ch.dat: see Files in a song folder. Make a.zipfile without the__MACOSXfolder that the archive tool built into macOS adds. - Chorus Encore scans a song only up to 3 GB. A song with a background video, or a chart pack, can be larger: also share a version without the video.
Audio
- Audio from the best source available, such as a purchased download or a CD. Audio taken from a video site sounds noticeably worse. In a spectrogram, such as Spek’s, good audio reaches about 19 to 20 kHz.
- The audio starts with enough silence for the first note: see Leading silence.
Album art
For extremely explicit album art, use another cover of the album, or a censored version.Timing
Tempo map and sync
A chart is tempo-mapped, and in sync with its audio: its tempo markers put the chart’s beats where the song’s beats are, so that notes placed on the beat line up with the music. A chart without tempo markers plays at 120 BPM: see The start of the chart. Each time signature comes at the start of a measure, counting measures from the time signature before it.Leading silence
The chart’s first note comes at least 2 seconds after the start of the audio, or two measures after it if that’s sooner. When the notes start earlier, add silence to the start of the audio file, in an audio editor such as Audacity, and keep the chart in sync with it.- The first note is the first note of any track, vocals included.
- The two measures are at the chart’s first tempo and time signature:
2 × numerator × 4 ÷ denominatorbeats. In 4/4, they’re shorter than 2 seconds only above 240 BPM. - The start of the audio is the chart’s tick 0. Line the notes up with the audio through the tempo map and the leading silence, not with
Offsetordelay: see [Song] and Settings.
Difficulties
Expert
Each instrument the chart has includes an Expert difficulty.Lower difficulties
Each lower difficulty is reduced from the one above it, with fewer and simpler notes, so that a player can learn the song one step at a time.- On 5-fret guitar, Easy uses green, red and yellow. Medium adds blue, without a green and blue chord. Hard adds orange, without a green and orange chord.
- On drums, Easy has no kick together with two pads. Only Expert has double kicks.
Note placement
Notes are placed accurately, by their timing and their relative pitch. This is one of the most important parts of a chart, and the most subjective. Good note placement balances accuracy, playability and readability: many choices are plainly wrong, but the best way to chart a passage is often a matter of judgment. It takes practice to learn. The Charting section of the CSC website, the #charting-discussion channel of the Clone Hero Discord server, and the charts of experienced charters show how it’s done.Sustains
Sustain gaps
When a sustain ends, the next note starts at least 60 milliseconds later. Where a sustain is cut short to make room for the next note, the gap is 70 to 85 milliseconds.- The next note is the next note on any lane of the track.
- No game reads the gap: it’s a convention for playing comfortably.
- Moonscraper can leave the gap. Its Sustain Gap setting, off by default, shortens each sustain to end the gap before the next note. It measures the gap in ticks, a 1/16 note by default, or in milliseconds.
Short sustains
A sustain is at least 200 milliseconds long, as a scanner reads it, after the sustain cutoff. Neither game has a minimum in milliseconds.Phrases and events
Practice sections
Practice sections where they fit the song, such as one for each verse, chorus and solo: see Practice sections.Star power
Star power where it fits. A drums track doesn’t need it. See Star power.Solos
Solo sections where they fit: see Solos.Drum fills
A drums track with star power has drum fills, which mark where the player can activate it: see Drum fills.The end of the song
When the audio runs on long after the last note, such as a long fade-out, anend event ends the song there, and shows the results sooner: see The end of the song.